using System; using ETModel; namespace ETHotfix { [MessageHandler(AppType.Map)] public class M2M_TrasferUnitRequestHandler : AMRpcHandler { protected override async ETTask Run(Session session, M2M_TrasferUnitRequest request, M2M_TrasferUnitResponse response, Action reply) { Unit unit = request.Unit; // 将unit加入事件系统 Game.EventSystem.Add(unit); Log.Debug(MongoHelper.ToJson(request.Unit)); // 这里不需要注册location,因为unlock会更新位置 unit.AddComponent(); Game.Scene.GetComponent().Add(unit); response.InstanceId = unit.InstanceId; reply(); await ETTask.CompletedTask; } } }