using ETModel; namespace ETHotfix { public static class MessageHelper { public static void Broadcast(IActorMessage message) { Unit[] units = Game.Scene.GetComponent().GetAll(); ActorMessageSenderComponent actorMessageSenderComponent = Game.Scene.GetComponent(); foreach (Unit unit in units) { long gateSessionActorId = unit.GetComponent().GateSessionActorId; actorMessageSenderComponent.GetWithActorId(gateSessionActorId).Send(message); } } } }