using System; using System.Collections.Generic; using System.Linq; using MongoDB.Bson.Serialization.Attributes; using ProtoBuf; namespace ET { [Config] public partial class StartSceneConfigCategory : ProtoObject { public static StartSceneConfigCategory Instance; [ProtoIgnore] [BsonIgnore] private Dictionary dict = new Dictionary(); [BsonElement] [ProtoMember(1)] private List list = new List(); public StartSceneConfigCategory() { Instance = this; } public override void AfterDeserialization() { foreach (StartMachineConfig config in list) { this.dict.Add(config.Id, config); } list.Clear(); base.AfterDeserialization(); } public StartSceneConfig Get(int id) { this.dict.TryGetValue(id, out StartSceneConfig item); if (item == null) { throw new Exception($"配置找不到,配置表名: {nameof (StartSceneConfig)},配置id: {id}"); } return item; } public bool Contain(int id) { return this.dict.ContainsKey(id); } public Dictionary GetAll() { return this.dict; } public StartSceneConfig GetOne() { if (this.dict == null || this.dict.Count <= 0) { return null; } return this.dict.Values.First(); } } public partial class StartSceneConfig: IConfig { [ProtoMember(1, IsRequired = true)] public int Id { get; set; } [ProtoMember(2, IsRequired = true)] public int Process { get; set; } [ProtoMember(3, IsRequired = true)] public int Zone { get; set; } [ProtoMember(4, IsRequired = true)] public string SceneType { get; set; } [ProtoMember(5, IsRequired = true)] public string Name { get; set; } [ProtoMember(6, IsRequired = true)] public int OuterPort { get; set; } } }