using System; using System.Linq; using System.Reflection; namespace ET { public static class GameStart { public static void Start() { try { string[] assemblyNames = { "Unity.Model.dll", "Unity.Hotfix.dll", "Unity.ModelView.dll", "Unity.HotfixView.dll" }; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { string assemblyName = $"{assembly.GetName().Name}.dll"; if (!assemblyNames.Contains(assemblyName)) { continue; } Game.EventSystem.Add(assembly); } ProtobufHelper.Init(); Game.Options = new Options(); Game.EventSystem.Publish(new EventType.AppStart()).Coroutine(); } catch (Exception e) { Log.Error(e); } } } }