using UnityEngine; namespace ET { // 1 mono模式 2 mono热重载模式 3 Codes模式,将逻辑代码作为编辑器dll,编辑器可以调用到逻辑代码 public enum LoadMode { Mono = 1, Reload = 2, } public enum CodeMode { Client = 1, Server = 2, ClientServer = 3, } [CreateAssetMenu(menuName = "ET/CreateGlobalConfig", fileName = "GlobalConfig", order = 0)] public class GlobalConfig: ScriptableObject { public LoadMode LoadMode; public CodeMode CodeMode; } }