using Base; using MongoDB.Bson.Serialization.Attributes; namespace Model { [BsonKnownTypes(typeof(AConfigComponent))] public abstract class Component : Disposer { [BsonIgnore] public Entity Owner { get; set; } public T GetOwner() where T: Entity { return this.Owner as T; } protected Component() { Game.EntityEventManager.Add(this); } protected Component(long id): base(id) { Game.EntityEventManager.Add(this); } public T GetComponent() where T: Component { return this.Owner.GetComponent(); } public override void Dispose() { if (this.Id == 0) { return; } base.Dispose(); Game.EntityEventManager.Remove(this); } public override void EndInit() { base.EndInit(); Game.EntityEventManager.Add(this); } } }