using System; using Model; namespace Hotfix { public static class HotfixInit { private static void Start() { try { Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(); Game.Scene.AddComponent(AppType.Client); Game.Scene.AddComponent(); Game.Scene.GetComponent().Run(EventIdType.InitSceneStart); } catch (Exception e) { Log.Error(e.ToString()); } } private static void Update() { try { Game.EntityEventManager.Update(); } catch (Exception e) { Log.Error(e.ToString()); } } private static void OnApplicationQuit() { Game.CloseScene(); } } }