using System; using Base; namespace Model { public abstract class Disposer : Object, IDisposable { protected Disposer(): base(IdGenerater.GenerateId()) { Game.Add(this); } protected Disposer(long id): base(id) { Game.Add(this); } public virtual void Dispose() { Game.Remove(this); this.Id = 0; } public override void BeginInit() { } public override void EndInit() { Game.Add(this); } } }