namespace ET { public static class SceneChangeHelper { // 场景切换协程 public static async ETTask SceneChangeTo(Scene zoneScene, string sceneName, long sceneInstanceId) { // 可以订阅这个事件中创建Loading界面 Game.EventSystem.Publish(new EventType.SceneChangeStart() {ZoneScene = zoneScene}); CurrentScenesComponent currentScenesComponent = zoneScene.GetComponent(); currentScenesComponent.Scene?.Dispose(); // 删除之前的CurrentScene,创建新的 Scene currentScene = SceneFactory.CreateCurrentScene(sceneInstanceId, zoneScene.Zone, sceneName, currentScenesComponent); UnitComponent unitComponent = currentScene.AddComponent(); // 等待CreateMyUnit的消息 WaitType.Wait_CreateMyUnit waitCreateMyUnit = await zoneScene.GetComponent().Wait(); M2C_CreateMyUnit m2CCreateMyUnit = waitCreateMyUnit.Message; Unit unit = UnitFactory.Create(currentScene, m2CCreateMyUnit.Unit); unitComponent.Add(unit); zoneScene.AddComponent(1); Game.EventSystem.Publish(new EventType.SceneChangeFinish() {ZoneScene = zoneScene}); } } }