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- using MemoryPack;
- namespace ET
- {
- [MemoryPackable]
- [ComponentOf(typeof(Scene))]
- public partial class AA : Entity, IAwake
- {
- }
- [MemoryPackable]
- [ComponentOf(typeof(AA))]
- public partial class BB : Entity, IAwake, ISerializeToEntity
- {
- [MemoryPackInclude]
- public int B { get; set; }
- }
- [MemoryPackable]
- [ComponentOf(typeof(AA))]
- public partial class CC : Entity, IAwake //, ISerializeToEntity
- {
- [MemoryPackInclude]
- public int C { get; set; }
- }
- }
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