M2A_ReloadHandler.cs 347 B

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  1. using System;
  2. namespace ET
  3. {
  4. [MessageHandler]
  5. public class M2A_ReloadHandler : AMRpcHandler<M2A_Reload, A2M_Reload>
  6. {
  7. protected override async ETTask Run(Session session, M2A_Reload request, A2M_Reload response, Action reply)
  8. {
  9. Game.EventSystem.Add(DllHelper.GetHotfixAssembly());
  10. reply();
  11. await ETTask.CompletedTask;
  12. }
  13. }
  14. }