LSClientUpdaterSystem.cs 3.9 KB

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  1. using System;
  2. using System.IO;
  3. namespace ET.Client
  4. {
  5. [FriendOf(typeof (LSClientUpdater))]
  6. public static class LSClientUpdaterSystem
  7. {
  8. public class AwakeSystem: AwakeSystem<LSClientUpdater>
  9. {
  10. protected override void Awake(LSClientUpdater self)
  11. {
  12. Room room = self.GetParent<Room>();
  13. self.MyId = room.GetParent<Scene>().GetComponent<PlayerComponent>().MyId;
  14. }
  15. }
  16. public class UpdateSystem: UpdateSystem<LSClientUpdater>
  17. {
  18. protected override void Update(LSClientUpdater self)
  19. {
  20. self.Update();
  21. }
  22. }
  23. private static void Update(this LSClientUpdater self)
  24. {
  25. Room room = self.GetParent<Room>();
  26. long timeNow = TimeHelper.ServerNow();
  27. Scene clientScene = room.GetParent<Scene>();
  28. int i = 0;
  29. while (true)
  30. {
  31. if (timeNow < room.FixedTimeCounter.FrameTime(room.PredictionFrame + 1))
  32. {
  33. return;
  34. }
  35. // 最多只预测5帧
  36. if (room.PredictionFrame - room.AuthorityFrame > 5)
  37. {
  38. return;
  39. }
  40. ++room.PredictionFrame;
  41. OneFrameInputs oneFrameInputs = self.GetOneFrameMessages(room.PredictionFrame);
  42. // 保存当前帧场景数据
  43. room.SaveLSWorld(room.PredictionFrame);
  44. if (room.PredictionFrame <= room.AuthorityFrame) // 只有AuthorityFrame帧才保存录像数据
  45. {
  46. self.Record(room.PredictionFrame);
  47. }
  48. room.Update(oneFrameInputs, room.PredictionFrame);
  49. room.SpeedMultiply = ++i;
  50. FrameMessage frameMessage = NetServices.Instance.FetchMessage<FrameMessage>();
  51. frameMessage.Frame = room.PredictionFrame;
  52. frameMessage.Input = self.Input;
  53. clientScene.GetComponent<SessionComponent>().Session.Send(frameMessage);
  54. long timeNow2 = TimeHelper.ServerNow();
  55. if (timeNow2 - timeNow > 5)
  56. {
  57. break;
  58. }
  59. }
  60. }
  61. private static OneFrameInputs GetOneFrameMessages(this LSClientUpdater self, int frame)
  62. {
  63. Room room = self.GetParent<Room>();
  64. FrameBuffer frameBuffer = room.FrameBuffer;
  65. if (frame <= room.AuthorityFrame)
  66. {
  67. return frameBuffer.FrameInputs(frame);
  68. }
  69. // predict
  70. OneFrameInputs predictionFrame = frameBuffer.FrameInputs(frame);
  71. if (predictionFrame == null)
  72. {
  73. throw new Exception($"get frame is null: {frame}, max frame: {frameBuffer.MaxFrame}");
  74. }
  75. frameBuffer.MoveForward(frame);
  76. OneFrameInputs authorityFrame = frameBuffer.FrameInputs(room.AuthorityFrame);
  77. authorityFrame?.CopyTo(predictionFrame);
  78. predictionFrame.Inputs[self.MyId] = self.Input;
  79. return predictionFrame;
  80. }
  81. public static void Record(this LSClientUpdater self, int frame)
  82. {
  83. Room room = self.Room();
  84. //if (frame < room.AuthorityFrame)
  85. //{
  86. // return;
  87. //}
  88. Log.Debug($"{self.Room().Name} Record: {frame}");
  89. long hash = room.FrameBuffer.GetHash(frame);
  90. C2Room_CheckHash c2RoomCheckHash = NetServices.Instance.FetchMessage<C2Room_CheckHash>();
  91. c2RoomCheckHash.Frame = frame;
  92. c2RoomCheckHash.Hash = hash;
  93. room.GetParent<Scene>().GetComponent<SessionComponent>().Session.Send(c2RoomCheckHash);
  94. room.Record(frame);
  95. }
  96. }
  97. }