Game.cs 730 B

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  1. namespace Model
  2. {
  3. public static class Game
  4. {
  5. private static Scene scene;
  6. public static Scene Scene
  7. {
  8. get
  9. {
  10. if (scene != null)
  11. {
  12. return scene;
  13. }
  14. scene = new Scene();
  15. scene.AddComponent<TimerComponent>();
  16. return scene;
  17. }
  18. }
  19. private static EventSystem eventSystem;
  20. public static EventSystem EventSystem
  21. {
  22. get
  23. {
  24. return eventSystem ?? (eventSystem = new EventSystem());
  25. }
  26. }
  27. private static ObjectPool objectPool;
  28. public static ObjectPool ObjectPool
  29. {
  30. get
  31. {
  32. return objectPool ?? (objectPool = new ObjectPool());
  33. }
  34. }
  35. public static void Close()
  36. {
  37. scene.Dispose();
  38. eventSystem = null;
  39. scene = null;
  40. objectPool = null;
  41. }
  42. }
  43. }