InnerMessageDispatcher.cs 1.8 KB

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  1. using System;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. public class InnerMessageDispatcher: IMessageDispatcher
  6. {
  7. public void Dispatch(Session session, Packet packet)
  8. {
  9. IMessage message;
  10. try
  11. {
  12. Type messageType = Game.Scene.GetComponent<OpcodeTypeComponent>().GetType(packet.Opcode);
  13. message = (IMessage)session.Network.MessagePacker.DeserializeFrom(messageType, packet.Bytes, Packet.Index, packet.Length - Packet.Index);
  14. }
  15. catch (Exception e)
  16. {
  17. // 出现任何解析消息异常都要断开Session,防止客户端伪造消息
  18. Log.Error(e);
  19. session.Error = ErrorCode.ERR_PacketParserError;
  20. session.Network.Remove(session.Id);
  21. return;
  22. }
  23. // 收到actor消息,放入actor队列
  24. if (message is IActorMessage iActorMessage)
  25. {
  26. Entity entity = (Entity)Game.EventSystem.Get(iActorMessage.ActorId);
  27. if (entity == null)
  28. {
  29. Log.Warning($"not found actor: {iActorMessage.ActorId}");
  30. ActorResponse response = new ActorResponse
  31. {
  32. Error = ErrorCode.ERR_NotFoundActor,
  33. RpcId = iActorMessage.RpcId
  34. };
  35. session.Reply(response);
  36. return;
  37. }
  38. MailBoxComponent mailBoxComponent = entity.GetComponent<MailBoxComponent>();
  39. if (mailBoxComponent == null)
  40. {
  41. ActorResponse response = new ActorResponse
  42. {
  43. Error = ErrorCode.ERR_ActorNoMailBoxComponent,
  44. RpcId = iActorMessage.RpcId
  45. };
  46. session.Reply(response);
  47. Log.Error($"actor没有挂载MailBoxComponent组件: {entity.GetType().Name} {entity.Id}");
  48. return;
  49. }
  50. mailBoxComponent.Add(new ActorMessageInfo() { Session = session, Message = iActorMessage });
  51. return;
  52. }
  53. Game.Scene.GetComponent<MessageDispatherComponent>().Handle(session, new MessageInfo(packet.Opcode, message));
  54. }
  55. }
  56. }