Scene.cs 529 B

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  1. namespace Base
  2. {
  3. public enum SceneType
  4. {
  5. Share,
  6. Game,
  7. Login,
  8. Lobby,
  9. Map,
  10. Launcher,
  11. Robot,
  12. BehaviorTreeScene,
  13. RobotClient,
  14. }
  15. public sealed class Scene: Entity
  16. {
  17. public Scene Owner { get; set; }
  18. public string Name { get; set; }
  19. public SceneType SceneType { get; private set; }
  20. public Scene(string name, SceneType sceneType)
  21. {
  22. this.Name = name;
  23. this.SceneType = sceneType;
  24. }
  25. public override void Dispose()
  26. {
  27. if (this.Id == 0)
  28. {
  29. return;
  30. }
  31. base.Dispose();
  32. }
  33. }
  34. }