UILoginComponent.cs 1.7 KB

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  1. using System;
  2. using Model;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace Hotfix
  6. {
  7. [ObjectEvent((int)EntityEventId.UILoginComponent)]
  8. public class UILoginComponent: Component, IAwake
  9. {
  10. private GameObject account;
  11. private GameObject loginBtn;
  12. public void Awake()
  13. {
  14. ReferenceCollector rc = this.GetOwner<UI>().GameObject.GetComponent<ReferenceCollector>();
  15. loginBtn = rc.Get<GameObject>("LoginBtn");
  16. loginBtn.GetComponent<Button>().onClick.Add(OnLogin);
  17. this.account = rc.Get<GameObject>("Account");
  18. }
  19. private async void OnLogin()
  20. {
  21. Session session = null;
  22. try
  23. {
  24. session = Hotfix.Scene.ModelScene.GetComponent<NetOuterComponent>().Create("127.0.0.1:10002");
  25. string account = this.account.GetComponent<InputField>().text;
  26. R2C_Login r2CLogin = await session.Call<R2C_Login>(new C2R_Login() { Account = account, Password = "111111" });
  27. Session gateSession = Hotfix.Scene.ModelScene.GetComponent<NetOuterComponent>().Create(r2CLogin.Address);
  28. G2C_LoginGate g2CLoginGate = await gateSession.Call<G2C_LoginGate>(new C2G_LoginGate(r2CLogin.Key));
  29. Log.Debug($"{JsonHelper.ToJson(g2CLoginGate)}");
  30. Log.Info("登陆gate成功!");
  31. // 发送一个actor消息
  32. gateSession.Send(new Actor_Test() { Info = "message client->gate->map->gate->client" });
  33. // 向actor发起一次rpc调用
  34. ActorRpc_TestResponse response = await gateSession.Call<ActorRpc_TestResponse>(new ActorRpc_TestRequest() { request = "request actor test rpc" });
  35. Log.Info($"recv response: {JsonHelper.ToJson(response)}");
  36. }
  37. catch (Exception e)
  38. {
  39. Log.Error(e.ToStr());
  40. }
  41. finally
  42. {
  43. session?.Dispose();
  44. }
  45. }
  46. }
  47. }