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- using UnityEngine;
- namespace ET
- {
- [ChildOf(typeof(LSUnitViewComponent))]
- public class LSUnitView: Entity, IAwake<GameObject>, IUpdate, ILSRollback
- {
- public GameObject GameObject { get; set; }
- public Transform Transform { get; set; }
- public EntityRef<LSUnit> Unit;
- public Vector3 Position;
- public Quaternion Rotation;
- public float totalTime;
- public float t;
- }
- }
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