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- using System.Collections.Generic;
- using UnityEngine;
- namespace ET.Server
- {
- [ActorMessageHandler(SceneType.Map)]
- public class C2M_PathfindingResultHandler : AMActorLocationHandler<Unit, C2M_PathfindingResult>
- {
- protected override async ETTask Run(Unit unit, C2M_PathfindingResult message)
- {
- Vector3 target = new Vector3(message.X, message.Y, message.Z);
- unit.FindPathMoveToAsync(target).Coroutine();
-
- await ETTask.CompletedTask;
- }
- }
- }
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