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- using UnityEngine;
- namespace ET
- {
- public class UnitPathComponent: Entity
- {
- public Vector3 Target;
- private RecastPath recastPath;
- public ETCancellationToken CancellationToken;
- public RecastPath RecastPath
- {
- get
- {
- return this.recastPath;
- }
- set
- {
- if (recastPath != null)
- recastPath.Dispose();
- this.recastPath = value;
- }
- }
- }
- }
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