InnerMessageDispatcher.cs 1.3 KB

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  1. using System;
  2. using Model;
  3. namespace Hotfix
  4. {
  5. public class InnerMessageDispatcher: IMessageDispatcher
  6. {
  7. public void Dispatch(Session session, PacketInfo packetInfo)
  8. {
  9. Type messageType = Game.Scene.GetComponent<OpcodeTypeComponent>().GetType(packetInfo.Header.Opcode);
  10. IMessage message = (IMessage)session.network.MessagePacker.DeserializeFrom(messageType, packetInfo.Bytes, packetInfo.Index, packetInfo.Length);
  11. // 收到actor rpc request
  12. if (message is ActorRequest actorRpcRequest)
  13. {
  14. Entity entity = Game.Scene.GetComponent<ActorManagerComponent>().Get(actorRpcRequest.Id);
  15. if (entity == null)
  16. {
  17. Log.Warning($"not found actor: {actorRpcRequest.Id}");
  18. ActorResponse response = new ActorResponse
  19. {
  20. Error = ErrorCode.ERR_NotFoundActor
  21. };
  22. session.Reply(packetInfo.Header.RpcId, response);
  23. return;
  24. }
  25. entity.GetComponent<ActorComponent>().Add(new ActorMessageInfo() { Session = session, RpcId = packetInfo.Header.RpcId, Message = actorRpcRequest });
  26. return;
  27. }
  28. if (message is IMessage || message is IRequest)
  29. {
  30. Game.Scene.GetComponent<MessageDispatherComponent>().Handle(session, packetInfo.Header.RpcId, message);
  31. return;
  32. }
  33. throw new Exception($"message type error: {message.GetType().FullName}");
  34. }
  35. }
  36. }