tanghai f7ad4f6ea8 Addressable太难用了,删掉了,用YooAsset代替,我只是简单用来打个包,有各种问题请看文档 https://www.yooasset.com/ 2 years ago
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Camera 9df7eda211 合并了@susices(sj)的EntitySystemOf分析器,ET8改动太大,只能手动合并过来了 2 years ago
Scene 1dab41aea8 去掉EventType的命名空间,不太方便 2 years ago
UI f7ad4f6ea8 Addressable太难用了,删掉了,用YooAsset代替,我只是简单用来打个包,有各种问题请看文档 https://www.yooasset.com/ 2 years ago
Camera.meta ae2c5cb06e 保存Replay,播放Replay完成 2 years ago
LSAnimatorComponentSystem.cs fec3740757 Log.Error也改成FiberLog 2 years ago
LSAnimatorComponentSystem.cs.meta 1a2417b327 同时兼容帧同步跟状态同步的demo 2 years ago
LSOperaComponentSystem.cs 9df7eda211 合并了@susices(sj)的EntitySystemOf分析器,ET8改动太大,只能手动合并过来了 2 years ago
LSOperaComponentSystem.cs.meta 53da4a87b0 调整代码结构 2 years ago
LSSceneChangeStart_AddComponent.cs f7ad4f6ea8 Addressable太难用了,删掉了,用YooAsset代替,我只是简单用来打个包,有各种问题请看文档 https://www.yooasset.com/ 2 years ago
LSSceneChangeStart_AddComponent.cs.meta 961cbbf0dd 调整类名,帧同步的类都用LS开头 2 years ago
LSSceneInitFinish_Finish.cs ebc3b40999 集成Addressable,webgl中要用到,Addressable的用法跟大家用的BundleMaster等第三方打包库更像,大家移植也更方便一些 2 years ago
LSSceneInitFinish_Finish.cs.meta 961cbbf0dd 调整类名,帧同步的类都用LS开头 2 years ago
LSUnitViewComponentSystem.cs f7ad4f6ea8 Addressable太难用了,删掉了,用YooAsset代替,我只是简单用来打个包,有各种问题请看文档 https://www.yooasset.com/ 2 years ago
LSUnitViewComponentSystem.cs.meta b7a1dac2d5 断线重连提交 2 years ago
LSUnitViewSystem.cs 9df7eda211 合并了@susices(sj)的EntitySystemOf分析器,ET8改动太大,只能手动合并过来了 2 years ago
LSUnitViewSystem.cs.meta 53da4a87b0 调整代码结构 2 years ago
Scene.meta 1a2417b327 同时兼容帧同步跟状态同步的demo 2 years ago
UI.meta 1a2417b327 同时兼容帧同步跟状态同步的demo 2 years ago