M2C_CreateUnitsHandler.cs 614 B

12345678910111213141516171819202122232425
  1. using ETModel;
  2. using PF;
  3. using Vector3 = UnityEngine.Vector3;
  4. namespace ETHotfix
  5. {
  6. [MessageHandler]
  7. public class M2C_CreateUnitsHandler : AMHandler<M2C_CreateUnits>
  8. {
  9. protected override void Run(ETModel.Session session, M2C_CreateUnits message)
  10. {
  11. UnitComponent unitComponent = ETModel.Game.Scene.GetComponent<UnitComponent>();
  12. foreach (UnitInfo unitInfo in message.Units)
  13. {
  14. if (unitComponent.Get(unitInfo.UnitId) != null)
  15. {
  16. continue;
  17. }
  18. Unit unit = UnitFactory.Create(unitInfo.UnitId);
  19. unit.Position = new Vector3(unitInfo.X, unitInfo.Y, unitInfo.Z);
  20. }
  21. }
  22. }
  23. }