LocationComponent.cs 538 B

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  1. using System.Collections.Generic;
  2. namespace ET
  3. {
  4. public class LockInfo: Entity, IAwake<long, CoroutineLock>, IDestroy
  5. {
  6. public long LockInstanceId;
  7. public CoroutineLock CoroutineLock;
  8. }
  9. [ChildType(typeof(LockInfo))]
  10. [ComponentOf(typeof(Scene))]
  11. public class LocationComponent: Entity, IAwake
  12. {
  13. public readonly Dictionary<long, long> locations = new Dictionary<long, long>();
  14. public readonly Dictionary<long, LockInfo> lockInfos = new Dictionary<long, LockInfo>();
  15. }
  16. }