ChangeRotation_SyncGameObjectRotation.cs 645 B

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  1. using UnityEngine;
  2. namespace ET.Client
  3. {
  4. [Event(SceneType.Current)]
  5. public class ChangeRotation_SyncGameObjectRotation: AEvent<Unit, EventType.ChangeRotation>
  6. {
  7. protected override async ETTask Run(Unit unit, EventType.ChangeRotation args)
  8. {
  9. GameObjectComponent gameObjectComponent = unit.GetComponent<GameObjectComponent>();
  10. if (gameObjectComponent == null)
  11. {
  12. return;
  13. }
  14. Transform transform = gameObjectComponent.GameObject.transform;
  15. transform.rotation = unit.Rotation;
  16. await ETTask.CompletedTask;
  17. }
  18. }
  19. }