GlobalComponent.cs 300 B

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  1. using UnityEngine;
  2. namespace ET.Client
  3. {
  4. [ComponentOf(typeof(Scene))]
  5. public class GlobalComponent: Entity, IAwake
  6. {
  7. public static GlobalComponent Instance;
  8. public Transform Global;
  9. public Transform Unit { get; set; }
  10. public Transform UI;
  11. }
  12. }