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- #ifndef BEHAVIORTREE_BEHAVIORTREE_H
- #define BEHAVIORTREE_BEHAVIORTREE_H
- #include "BehaviorTree/BehaviorNode.h"
- namespace Egametang {
- class BehaviorTreeConf;
- class BehaviorNodeConf;
- class NodeFactories;
- class BehaviorTree
- {
- private:
- int type;
- BehaviorNode* node;
- void BuildTree(NodeFactories& factories, const BehaviorNodeConf& nodeConf,
- BehaviorNode*& node);
- public:
- BehaviorTree(NodeFactories& factories, const BehaviorTreeConf& treeConf);
- ~BehaviorTree();
- void Run(ContexIf* contex);
- std::string ToString();
- };
- } // namespace Egametang
- #endif // BEHAVIORTREE_BEHAVIORTREE_H
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