BehaviorTreeConf.proto 351 B

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  1. package Egametang;
  2. message BehaviorNodeConf
  3. {
  4. required int32 type = 1;
  5. // 条件需要的参数
  6. repeated int32 args = 2;
  7. // 包含多个子节点
  8. repeated BehaviorNodeConf node = 3;
  9. };
  10. message BehaviorTreeConf
  11. {
  12. // 行为树类型: AI, ON_HIT, ON_HITTED ...
  13. required int32 type = 1;
  14. // 行为树节点
  15. required BehaviorNodeConf node = 2;
  16. };