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- #ifndef BEHAVIORTREE_CHANGEHEALTH_H
- #define BEHAVIORTREE_CHANGEHEALTH_H
- #include "Base/Typedef.h"
- #include "BehaviorTree/BehaviorNode.h"
- namespace Egametang {
- class ChangeHealth: public BehaviorNode
- {
- private:
- int32 unit;
- int32 value;
- public:
- ChangeHealth(int32 type, int32 unit, int32 value);
- virtual ~ChangeHealth();
- virtual bool Run(ContexIf* contex);
- virtual std::string ToString();
- };
- class ChangeHealthFactory: public BehaviorNodeFactoryIf
- {
- public:
- virtual BehaviorNode* GetInstance(const BehaviorNodeConf& conf);
- };
- } // namespace Egametang
- #endif // BEHAVIORTREE_CHANGEHEALTH_H
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