NodeFactories.cc 1.1 KB

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  1. #include "Base/Typedef.h"
  2. #include "BehaviorTree/NotNode.h"
  3. #include "BehaviorTree/EventDefine.h"
  4. #include "BehaviorTree/SequenceNode.h"
  5. #include "BehaviorTree/SelectorNode.h"
  6. #include "BehaviorTree/BuffType.h"
  7. #include "BehaviorTree/ChangeHealth.h"
  8. #include "BehaviorTree/NodeFactories.h"
  9. #include "BehaviorTree/BehaviorTreeConf.pb.h"
  10. #include "BehaviorTree/EventDefine.h"
  11. namespace Egametang {
  12. NodeFactories::NodeFactories(): factories(2000, (BehaviorNodeFactoryIf*)(nullptr))
  13. {
  14. // 节点
  15. factories[SEQUENCE] = new SequenceNodeFactory();
  16. factories[SELECTOR] = new SelectorNodeFactory();
  17. factories[NOT] = new NotNodeFactory();
  18. // 叶子节点
  19. factories[BUFF_TYPE] = new BuffTypeFactory();
  20. factories[CHANGE_HEALTH] = new ChangeHealthFactory();
  21. }
  22. NodeFactories::~NodeFactories()
  23. {
  24. for (std::size_t i = 0; i < factories.size(); ++i)
  25. {
  26. if (factories[i] == nullptr)
  27. {
  28. continue;
  29. }
  30. delete factories[i];
  31. }
  32. }
  33. BehaviorNode* NodeFactories::GetInstance(const BehaviorNodeConf& conf)
  34. {
  35. int32 type = conf.type();
  36. return factories[type]->GetInstance(conf);
  37. }
  38. }