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- #ifndef BEHAVIORTREE_SEQUENCENODE_H
- #define BEHAVIORTREE_SEQUENCENODE_H
- #include <list>
- #include "BehaviorTree/BehaviorNode.h"
- namespace Egametang {
- class SequenceNode: public BehaviorNode
- {
- private:
- std::list<BehaviorNode*> nodes;
- public:
- SequenceNode(int32 type);
- virtual ~SequenceNode();
- virtual bool Run(ContexIf* contex);
- virtual void AddChildNode(BehaviorNode *node);
- virtual std::string ToString();
- };
- class SequenceNodeFactory: public BehaviorNodeFactoryIf
- {
- public:
- virtual BehaviorNode* GetInstance(const BehaviorNodeConf& conf);
- };
- } // namespace Egametang
- #endif // BEHAVIORTREE_SEQUENCENODE_H
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