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- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- using System.Threading.Tasks;
- using Common.Network;
- namespace UNet
- {
- internal sealed class USocket: IDisposable
- {
- private IntPtr peerPtr;
- private readonly Queue<byte[]> recvQueue = new Queue<byte[]>();
- public Action<ENetEvent> Connected { get; set; }
- public Action<ENetEvent> Received { get; private set; }
- public Action<ENetEvent> Disconnect { get; private set; }
- private void Dispose(bool disposing)
- {
- if (this.peerPtr == IntPtr.Zero)
- {
- return;
- }
- NativeMethods.ENetPeerReset(this.peerPtr);
- this.peerPtr = IntPtr.Zero;
- }
- public USocket(IntPtr peerPtr)
- {
- this.peerPtr = peerPtr;
- }
- ~USocket()
- {
- this.Dispose(false);
- }
- public void Dispose()
- {
- this.Dispose(true);
- GC.SuppressFinalize(this);
- }
- public IntPtr PeerPtr
- {
- get
- {
- return this.peerPtr;
- }
- }
- private ENetPeer Struct
- {
- get
- {
- if (this.peerPtr == IntPtr.Zero)
- {
- return new ENetPeer();
- }
- ENetPeer peer = (ENetPeer) Marshal.PtrToStructure(this.peerPtr, typeof (ENetPeer));
- return peer;
- }
- set
- {
- Marshal.StructureToPtr(value, this.peerPtr, false);
- }
- }
- public string RemoteAddress
- {
- get
- {
- ENetPeer peer = this.Struct;
- return peer.Address.Host + ":" + peer.Address.Port;
- }
- }
- public void Ping()
- {
- NativeMethods.ENetPeerPing(this.peerPtr);
- }
- public void ConfigureThrottle(uint interval, uint acceleration, uint deceleration)
- {
- NativeMethods.ENetPeerThrottleConfigure(this.peerPtr, interval, acceleration, deceleration);
- }
- public void SendAsync(byte[] data, byte channelID = 0, PacketFlags flags = PacketFlags.Reliable)
- {
- UPacket packet = new UPacket(data, flags);
- NativeMethods.ENetPeerSend(this.peerPtr, channelID, packet.PacketPtr);
- // enet_peer_send函数会自动删除packet,设置为0,防止Dispose或者析构函数再次删除
- packet.PacketPtr = IntPtr.Zero;
- }
- public Task<byte[]> RecvAsync()
- {
- var tcs = new TaskCompletionSource<byte[]>();
- // 如果有缓存的包,从缓存中取
- if (this.recvQueue.Count > 0)
- {
- byte[] bytes = this.recvQueue.Dequeue();
- tcs.TrySetResult(bytes);
- }
- // 没有缓存封包,设置回调等待
- else
- {
- this.Received = eEvent =>
- {
- if (eEvent.Type == EventType.Disconnect)
- {
- tcs.TrySetException(new UException("socket disconnected in receive"));
- }
- using (UPacket packet = new UPacket(eEvent.Packet))
- {
- byte[] bytes = packet.Bytes;
- tcs.TrySetResult(bytes);
- }
- };
- }
- return tcs.Task;
- }
- public Task<bool> DisconnectAsync(uint data = 0)
- {
- NativeMethods.ENetPeerDisconnect(this.peerPtr, data);
- // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
- this.peerPtr = IntPtr.Zero;
- var tcs = new TaskCompletionSource<bool>();
- this.Disconnect = eEvent => tcs.TrySetResult(true);
- return tcs.Task;
- }
- public Task<bool> DisconnectLaterAsync(uint data = 0)
- {
- NativeMethods.ENetPeerDisconnectLater(this.peerPtr, data);
- // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
- this.peerPtr = IntPtr.Zero;
- var tcs = new TaskCompletionSource<bool>();
- this.Disconnect = eEvent => tcs.TrySetResult(true);
- return tcs.Task;
- }
- public void DisconnectNow(uint data)
- {
- NativeMethods.ENetPeerDisconnectNow(this.peerPtr, data);
- // EnetPeerDisconnect会reset Peer,这里设置为0,防止再次Dispose
- this.peerPtr = IntPtr.Zero;
- }
- internal void OnConnected(ENetEvent eNetEvent)
- {
- if (this.Connected == null)
- {
- return;
- }
- Action<ENetEvent> localConnected = this.Connected;
- this.Connected = null;
- // 此调用将让await ConnectAsync返回,所以null必须在此之前设置
- localConnected(eNetEvent);
- }
- internal void OnReceived(ENetEvent eNetEvent)
- {
- // 如果应用层还未调用readasync则将包放到缓存队列
- if (this.Received == null)
- {
- using (UPacket packet = new UPacket(eNetEvent.Packet))
- {
- byte[] bytes = packet.Bytes;
- this.recvQueue.Enqueue(bytes);
- }
- }
- else
- {
- Action<ENetEvent> localReceived = this.Received;
- this.Received = null;
- // 此调用将让await ReadAsync返回,所以null必须在此之前设置
- localReceived(eNetEvent);
- }
- }
- internal void OnDisconnect(ENetEvent eNetEvent)
- {
- if (this.Disconnect == null)
- {
- return;
- }
- Action<ENetEvent> localDisconnect = this.Disconnect;
- this.Disconnect = null;
- localDisconnect(eNetEvent);
- }
- }
- }
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