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- using System.Net;
- namespace ET.Server
- {
- [Callback(CallbackType.InitServer)]
- public class InitServer: IFunc<ETTask>
- {
- public async ETTask Handle()
- {
- // 发送普通actor消息
- Game.Scene.AddComponent<ActorMessageSenderComponent>();
- // 发送location actor消息
- Game.Scene.AddComponent<ActorLocationSenderComponent>();
- // 访问location server的组件
- Game.Scene.AddComponent<LocationProxyComponent>();
- Game.Scene.AddComponent<ActorMessageDispatcherComponent>();
-
- Game.Scene.AddComponent<RobotCaseDispatcherComponent>();
- Game.Scene.AddComponent<RobotCaseComponent>();
- Game.Scene.AddComponent<NavmeshComponent>();
- StartProcessConfig processConfig = StartProcessConfigCategory.Instance.Get(Game.Options.Process);
- switch (Game.Options.AppType)
- {
- case AppType.Server:
- {
- Game.Scene.AddComponent<NetInnerComponent, IPEndPoint, int>(processConfig.InnerIPPort, CallbackType.SessionStreamDispatcherServerInner);
- var processScenes = StartSceneConfigCategory.Instance.GetByProcess(Game.Options.Process);
- foreach (StartSceneConfig startConfig in processScenes)
- {
- await SceneFactory.Create(Game.Scene, startConfig.Id, startConfig.InstanceId, startConfig.Zone, startConfig.Name,
- startConfig.Type, startConfig);
- }
- break;
- }
- case AppType.Watcher:
- {
- StartMachineConfig startMachineConfig = WatcherHelper.GetThisMachineConfig();
- WatcherComponent watcherComponent = Game.Scene.AddComponent<WatcherComponent>();
- watcherComponent.Start(Game.Options.CreateScenes);
- Game.Scene.AddComponent<NetInnerComponent, IPEndPoint, int>(NetworkHelper.ToIPEndPoint($"{startMachineConfig.InnerIP}:{startMachineConfig.WatcherPort}"), CallbackType.SessionStreamDispatcherServerInner);
- break;
- }
- case AppType.GameTool:
- break;
- }
- if (Game.Options.Console == 1)
- {
- Game.Scene.AddComponent<ConsoleComponent>();
- }
- }
- }
- }
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