ClientSceneManagerComponentSystem.cs 1.4 KB

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  1. using System;
  2. namespace ET
  3. {
  4. [FriendOf(typeof(ClientSceneManagerComponent))]
  5. public static class ClientSceneManagerComponentSystem
  6. {
  7. [ObjectSystem]
  8. public class ClientSceneManagerComponentAwakeSystem: AwakeSystem<ClientSceneManagerComponent>
  9. {
  10. protected override void Awake(ClientSceneManagerComponent self)
  11. {
  12. ClientSceneManagerComponent.Instance = self;
  13. }
  14. }
  15. [ObjectSystem]
  16. public class ClientSceneManagerComponentDestroySystem: DestroySystem<ClientSceneManagerComponent>
  17. {
  18. protected override void Destroy(ClientSceneManagerComponent self)
  19. {
  20. self.ClientScenes.Clear();
  21. }
  22. }
  23. public static Scene ClientScene(this Entity entity)
  24. {
  25. return ClientSceneManagerComponent.Instance.Get(entity.DomainZone());
  26. }
  27. public static void Add(this ClientSceneManagerComponent self, Scene clientScene)
  28. {
  29. self.ClientScenes.Add(clientScene.Zone, clientScene);
  30. }
  31. public static Scene Get(this ClientSceneManagerComponent self, int zone)
  32. {
  33. self.ClientScenes.TryGetValue(zone, out Scene scene);
  34. return scene;
  35. }
  36. public static void Remove(this ClientSceneManagerComponent self, int zone)
  37. {
  38. self.ClientScenes.Remove(zone);
  39. }
  40. }
  41. }