InitSceneStartEvent_InitGame.cs 1.0 KB

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  1. using System;
  2. using Base;
  3. using Model;
  4. namespace Controller
  5. {
  6. /// <summary>
  7. /// 初始化游戏
  8. /// </summary>
  9. [Event(EventIdType.InitSceneStart)]
  10. public class InitSceneStartEvent_InitGame: IEvent
  11. {
  12. public async void Run()
  13. {
  14. Game.Scene.AddComponent<MessageDispatherComponent, string>("Client");
  15. NetworkComponent networkComponent = Game.Scene.AddComponent<NetworkComponent, NetworkProtocol>(NetworkProtocol.TCP);
  16. Entity session = networkComponent.Get("127.0.0.1:8888");
  17. try
  18. {
  19. // 订阅服务端日志, 服务端收到这个消息会将之后的日志转发给客户端
  20. await session.GetComponent<MessageComponent>().Call<C2S_SubscribeLog, S2C_SubscribeLog>(new C2S_SubscribeLog());
  21. S2C_Login s2CLogin = await session.GetComponent<MessageComponent>().Call<C2S_Login, S2C_Login>(new C2S_Login {Account = "tanghai", Password = "1111111"});
  22. Log.Info(MongoHelper.ToJson(s2CLogin));
  23. }
  24. catch (RpcException e)
  25. {
  26. Log.Error(e.ToString());
  27. }
  28. catch (Exception e)
  29. {
  30. Log.Error(e.ToString());
  31. }
  32. }
  33. }
  34. }