EditorInit.cs 332 B

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  1. using System;
  2. using Base;
  3. using Model;
  4. using UnityEditor;
  5. using UnityEngine;
  6. namespace MyEditor
  7. {
  8. [InitializeOnLoad]
  9. internal class EditorInit
  10. {
  11. static EditorInit()
  12. {
  13. Game.EntityEventManager.Register("Model", typeof(Game).Assembly);
  14. Game.EntityEventManager.Register("Editor", typeof(EditorInit).Assembly);
  15. }
  16. }
  17. }