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- using System;
- using Base;
- using Model;
- using UnityEditor;
- using UnityEngine;
- namespace MyEditor
- {
- [InitializeOnLoad]
- internal class EditorInit
- {
- static EditorInit()
- {
- Game.EntityEventManager.Register("Model", typeof(Game).Assembly);
- Game.EntityEventManager.Register("Editor", typeof(EditorInit).Assembly);
- }
- }
- }
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