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- /*
- recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org
- DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- using System.Collections.Generic;
- using DotRecast.Core;
- namespace DotRecast.Recast
- {
- public static class RcPolyMeshRaycast
- {
- public static bool Raycast(IList<RecastBuilderResult> results, RcVec3f src, RcVec3f dst, out float hitTime)
- {
- hitTime = 0.0f;
- foreach (RecastBuilderResult result in results)
- {
- if (result.GetMeshDetail() != null)
- {
- if (Raycast(result.GetMesh(), result.GetMeshDetail(), src, dst, out hitTime))
- {
- return true;
- }
- }
- }
- return false;
- }
- private static bool Raycast(RcPolyMesh poly, RcPolyMeshDetail meshDetail, RcVec3f sp, RcVec3f sq, out float hitTime)
- {
- hitTime = 0;
- if (meshDetail != null)
- {
- for (int i = 0; i < meshDetail.nmeshes; ++i)
- {
- int m = i * 4;
- int bverts = meshDetail.meshes[m];
- int btris = meshDetail.meshes[m + 2];
- int ntris = meshDetail.meshes[m + 3];
- int verts = bverts * 3;
- int tris = btris * 4;
- for (int j = 0; j < ntris; ++j)
- {
- RcVec3f[] vs = new RcVec3f[3];
- for (int k = 0; k < 3; ++k)
- {
- vs[k].x = meshDetail.verts[verts + meshDetail.tris[tris + j * 4 + k] * 3];
- vs[k].y = meshDetail.verts[verts + meshDetail.tris[tris + j * 4 + k] * 3 + 1];
- vs[k].z = meshDetail.verts[verts + meshDetail.tris[tris + j * 4 + k] * 3 + 2];
- }
- if (Intersections.IntersectSegmentTriangle(sp, sq, vs[0], vs[1], vs[2], out hitTime))
- {
- return true;
- }
- }
- }
- }
- else
- {
- // TODO: check PolyMesh instead
- }
- return false;
- }
- }
- }
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