MongoHelper.cs 4.0 KB

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  1. using System;
  2. using System.IO;
  3. using MongoDB.Bson;
  4. using MongoDB.Bson.IO;
  5. using MongoDB.Bson.Serialization;
  6. using MongoDB.Bson.Serialization.Serializers;
  7. using System.Collections.Generic;
  8. using MongoDB.Bson.Serialization.Conventions;
  9. using UnityEngine;
  10. namespace ET
  11. {
  12. public static class MongoHelper
  13. {
  14. static MongoHelper()
  15. {
  16. // 自动注册IgnoreExtraElements
  17. ConventionPack conventionPack = new ConventionPack { new IgnoreExtraElementsConvention(true) };
  18. ConventionRegistry.Register("IgnoreExtraElements", conventionPack, type => true);
  19. Type[] types = typeof(Game).Assembly.GetTypes();
  20. foreach (Type type in types)
  21. {
  22. if (!type.IsSubclassOf(typeof(Entity)))
  23. {
  24. continue;
  25. }
  26. if (type.IsGenericType)
  27. {
  28. continue;
  29. }
  30. try
  31. {
  32. BsonClassMap.LookupClassMap(type);
  33. }
  34. catch (Exception e)
  35. {
  36. Log.Error($"11111111111111111: {type.Name} {e}");
  37. }
  38. }
  39. #if SERVER
  40. BsonSerializer.RegisterSerializer(typeof(Vector3), new StructBsonSerialize<Vector3>());
  41. #else
  42. BsonSerializer.RegisterSerializer(typeof(Vector4), new StructBsonSerialize<Vector4>());
  43. BsonSerializer.RegisterSerializer(typeof(Vector2Int), new StructBsonSerialize<Vector2Int>());
  44. #endif
  45. }
  46. public static void Init()
  47. {
  48. // 调用这个是为了调用MongoHelper的静态方法
  49. }
  50. public static string ToJson(object obj)
  51. {
  52. return obj.ToJson();
  53. }
  54. public static string ToJson(object obj, JsonWriterSettings settings)
  55. {
  56. return obj.ToJson(settings);
  57. }
  58. public static T FromJson<T>(string str)
  59. {
  60. return BsonSerializer.Deserialize<T>(str);
  61. }
  62. public static object FromJson(Type type, string str)
  63. {
  64. return BsonSerializer.Deserialize(str, type);
  65. }
  66. public static byte[] ToBson(object obj)
  67. {
  68. return obj.ToBson();
  69. }
  70. public static void ToBson(object obj, MemoryStream stream)
  71. {
  72. using (BsonBinaryWriter bsonWriter = new BsonBinaryWriter(stream, BsonBinaryWriterSettings.Defaults))
  73. {
  74. BsonSerializationContext context = BsonSerializationContext.CreateRoot(bsonWriter);
  75. BsonSerializationArgs args = default (BsonSerializationArgs);
  76. args.NominalType = typeof(object);
  77. IBsonSerializer serializer = BsonSerializer.LookupSerializer(args.NominalType);
  78. serializer.Serialize(context, args, obj);
  79. }
  80. }
  81. public static object FromBson(Type type, byte[] bytes)
  82. {
  83. return BsonSerializer.Deserialize(bytes, type);
  84. }
  85. public static object FromBson(Type type, byte[] bytes, int index, int count)
  86. {
  87. using (MemoryStream memoryStream = new MemoryStream(bytes, index, count))
  88. {
  89. return BsonSerializer.Deserialize(memoryStream, type);
  90. }
  91. }
  92. public static object FromStream(Type type, Stream stream)
  93. {
  94. return BsonSerializer.Deserialize(stream, type);
  95. }
  96. public static T FromBson<T>(byte[] bytes)
  97. {
  98. using (MemoryStream memoryStream = new MemoryStream(bytes))
  99. {
  100. return (T) BsonSerializer.Deserialize(memoryStream, typeof (T));
  101. }
  102. }
  103. public static T FromBson<T>(byte[] bytes, int index, int count)
  104. {
  105. return (T) FromBson(typeof (T), bytes, index, count);
  106. }
  107. public static T Clone<T>(T t)
  108. {
  109. return FromBson<T>(ToBson(t));
  110. }
  111. public static void AvoidAOT()
  112. {
  113. ArraySerializer<int> aint = new ArraySerializer<int>();
  114. ArraySerializer<string> astring = new ArraySerializer<string>();
  115. ArraySerializer<long> along = new ArraySerializer<long>();
  116. EnumerableInterfaceImplementerSerializer<List<int>> e = new EnumerableInterfaceImplementerSerializer<List<int>>();
  117. EnumerableInterfaceImplementerSerializer<List<int>, int> elistint = new EnumerableInterfaceImplementerSerializer<List<int>, int>();
  118. }
  119. }
  120. }