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- using System.IO;
- using System.Reflection;
- using Common.Base;
- namespace Model
- {
- public class World : GameObject<World>
- {
- private static readonly World instance = new World();
- public Assembly Assembly { get; set; }
- public static World Instance
- {
- get
- {
- return instance;
- }
- }
- private World()
- {
- }
- public void Load()
- {
- this.Assembly = Assembly.Load(File.ReadAllBytes(@"./Controller.dll"));
- foreach (Component<World> component in this.GetComponents())
- {
- IAssemblyLoader assemblyLoader = component as IAssemblyLoader;
- if (assemblyLoader == null)
- {
- continue;
- }
- assemblyLoader.Load(this.Assembly);
- }
- }
- }
- }
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