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- using System;
- using System.Runtime.InteropServices;
- namespace ET
- {
- public static class Recast
- {
- #if UNITY_IPHONE && !UNITY_EDITOR
- const string RecastDLL = "__Internal";
- #else
- const string RecastDLL = "RecastDll";
- #endif
- public const int MAX_POLYS = 256;
-
- [DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
- public static extern IntPtr RecastLoad(byte[] buffer, int n);
-
- [DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
- public static extern void RecastClear(IntPtr navPtr);
-
- [DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
- public static extern int RecastFind(IntPtr navPtr, float[] extents, float[] startPos, float[] endPos, float[] straightPath);
-
-
- [DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
- public static extern int RecastFindNearestPoint(IntPtr navPtr, float[] extents, float[] pos, float[] nearestPos);
-
- [DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
- public static extern int RecastFindRandomPointAroundCircle(IntPtr navPtr, float[] extents, float[] centerPos, float radius, float[] randomPos);
-
- [DllImport(RecastDLL, CallingConvention=CallingConvention.Cdecl)]
- public static extern int RecastFindRandomPoint(IntPtr navPtr, float[] randomPos);
- }
- }
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