EditorInit.cs 581 B

1234567891011121314151617181920212223242526272829303132333435363738
  1. using System;
  2. using Base;
  3. using UnityEditor;
  4. using UnityEngine;
  5. using Object = Base.Object;
  6. using Model;
  7. namespace MyEditor
  8. {
  9. [InitializeOnLoad]
  10. internal class EditorInit
  11. {
  12. static EditorInit()
  13. {
  14. BsonClassMapRegister.Register();
  15. EditorApplication.update += Update;
  16. }
  17. private static void Update()
  18. {
  19. if (Application.isPlaying)
  20. {
  21. return;
  22. }
  23. try
  24. {
  25. Object.ObjectManager.Update();
  26. }
  27. catch (Exception e)
  28. {
  29. Object.ObjectManager.Dispose();
  30. Object.ObjectManager = new ObjectManager();
  31. Log.Error(e.ToString());
  32. }
  33. }
  34. }
  35. }