ObjectEvents.cs 6.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Reflection;
  5. namespace Model
  6. {
  7. public interface IObjectEvent
  8. {
  9. Type Type();
  10. void Set(object value);
  11. }
  12. public abstract class ObjectEvent<T> : IObjectEvent
  13. {
  14. private T value;
  15. protected T Get()
  16. {
  17. return value;
  18. }
  19. public void Set(object v)
  20. {
  21. this.value = (T)v;
  22. }
  23. public Type Type()
  24. {
  25. return typeof(T);
  26. }
  27. }
  28. public sealed class ObjectEvents
  29. {
  30. private static ObjectEvents instance;
  31. public static ObjectEvents Instance
  32. {
  33. get
  34. {
  35. return instance ?? (instance = new ObjectEvents());
  36. }
  37. }
  38. private readonly Dictionary<string, Assembly> assemblies = new Dictionary<string, Assembly>();
  39. private readonly Dictionary<Type, IObjectEvent> disposerEvents = new Dictionary<Type, IObjectEvent>();
  40. private Queue<Disposer> updates = new Queue<Disposer>();
  41. private Queue<Disposer> updates2 = new Queue<Disposer>();
  42. private readonly Queue<Disposer> starts = new Queue<Disposer>();
  43. private Queue<Disposer> loaders = new Queue<Disposer>();
  44. private Queue<Disposer> loaders2 = new Queue<Disposer>();
  45. private Queue<Disposer> lateUpdates = new Queue<Disposer>();
  46. private Queue<Disposer> lateUpdates2 = new Queue<Disposer>();
  47. public static void Close()
  48. {
  49. instance = null;
  50. }
  51. public void Add(string name, Assembly assembly)
  52. {
  53. this.assemblies[name] = assembly;
  54. if (name != "Model")
  55. {
  56. return;
  57. }
  58. Type[] types = assembly.GetTypes();
  59. foreach (Type type in types)
  60. {
  61. object[] attrs = type.GetCustomAttributes(typeof(ObjectEventAttribute), false);
  62. if (attrs.Length == 0)
  63. {
  64. continue;
  65. }
  66. object obj = Activator.CreateInstance(type);
  67. IObjectEvent objectEvent = obj as IObjectEvent;
  68. if (objectEvent == null)
  69. {
  70. Log.Error($"组件事件没有继承IObjectEvent: {type.Name}");
  71. continue;
  72. }
  73. this.disposerEvents[objectEvent.Type()] = objectEvent;
  74. }
  75. }
  76. public Assembly Get(string name)
  77. {
  78. return this.assemblies[name];
  79. }
  80. public Assembly[] GetAll()
  81. {
  82. return this.assemblies.Values.ToArray();
  83. }
  84. public void Add(Disposer disposer)
  85. {
  86. IObjectEvent objectEvent;
  87. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  88. {
  89. return;
  90. }
  91. if (objectEvent is ILoad)
  92. {
  93. this.loaders.Enqueue(disposer);
  94. }
  95. if (objectEvent is IUpdate)
  96. {
  97. this.updates.Enqueue(disposer);
  98. }
  99. if (objectEvent is IStart)
  100. {
  101. this.starts.Enqueue(disposer);
  102. }
  103. }
  104. public void Awake(Disposer disposer)
  105. {
  106. IObjectEvent objectEvent;
  107. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  108. {
  109. return;
  110. }
  111. IAwake iAwake = objectEvent as IAwake;
  112. if (iAwake == null)
  113. {
  114. return;
  115. }
  116. objectEvent.Set(disposer);
  117. iAwake.Awake();
  118. }
  119. public void Awake<P1>(Disposer disposer, P1 p1)
  120. {
  121. IObjectEvent objectEvent;
  122. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  123. {
  124. return;
  125. }
  126. IAwake<P1> iAwake = objectEvent as IAwake<P1>;
  127. if (iAwake == null)
  128. {
  129. return;
  130. }
  131. objectEvent.Set(disposer);
  132. iAwake.Awake(p1);
  133. }
  134. public void Awake<P1, P2>(Disposer disposer, P1 p1, P2 p2)
  135. {
  136. IObjectEvent objectEvent;
  137. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  138. {
  139. return;
  140. }
  141. IAwake<P1, P2> iAwake = objectEvent as IAwake<P1, P2>;
  142. if (iAwake == null)
  143. {
  144. return;
  145. }
  146. objectEvent.Set(disposer);
  147. iAwake.Awake(p1, p2);
  148. }
  149. public void Awake<P1, P2, P3>(Disposer disposer, P1 p1, P2 p2, P3 p3)
  150. {
  151. IObjectEvent objectEvent;
  152. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  153. {
  154. return;
  155. }
  156. IAwake<P1, P2, P3> iAwake = objectEvent as IAwake<P1, P2, P3>;
  157. if (iAwake == null)
  158. {
  159. return;
  160. }
  161. objectEvent.Set(disposer);
  162. iAwake.Awake(p1, p2, p3);
  163. }
  164. public void Load()
  165. {
  166. while (this.loaders.Count > 0)
  167. {
  168. Disposer disposer = this.loaders.Dequeue();
  169. if (disposer.Id == 0)
  170. {
  171. continue;
  172. }
  173. IObjectEvent objectEvent;
  174. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  175. {
  176. continue;
  177. }
  178. this.loaders2.Enqueue(disposer);
  179. ILoad iLoad = objectEvent as ILoad;
  180. if (iLoad == null)
  181. {
  182. continue;
  183. }
  184. objectEvent.Set(disposer);
  185. try
  186. {
  187. iLoad.Load();
  188. }
  189. catch (Exception e)
  190. {
  191. Log.Error(e.ToString());
  192. }
  193. }
  194. ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
  195. }
  196. private void Start()
  197. {
  198. while (this.starts.Count > 0)
  199. {
  200. Disposer disposer = this.starts.Dequeue();
  201. IObjectEvent objectEvent;
  202. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  203. {
  204. continue;
  205. }
  206. IStart iStart = objectEvent as IStart;
  207. if (iStart == null)
  208. {
  209. continue;
  210. }
  211. objectEvent.Set(disposer);
  212. iStart.Start();
  213. }
  214. }
  215. public void Update()
  216. {
  217. this.Start();
  218. while (this.updates.Count > 0)
  219. {
  220. Disposer disposer = this.updates.Dequeue();
  221. if (disposer.Id == 0)
  222. {
  223. continue;
  224. }
  225. IObjectEvent objectEvent;
  226. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  227. {
  228. continue;
  229. }
  230. this.updates2.Enqueue(disposer);
  231. IUpdate iUpdate = objectEvent as IUpdate;
  232. if (iUpdate == null)
  233. {
  234. continue;
  235. }
  236. objectEvent.Set(disposer);
  237. try
  238. {
  239. iUpdate.Update();
  240. }
  241. catch (Exception e)
  242. {
  243. Log.Error(e.ToString());
  244. }
  245. }
  246. ObjectHelper.Swap(ref this.updates, ref this.updates2);
  247. }
  248. public void LateUpdate()
  249. {
  250. while (this.lateUpdates.Count > 0)
  251. {
  252. Disposer disposer = this.lateUpdates.Dequeue();
  253. if (disposer.Id == 0)
  254. {
  255. continue;
  256. }
  257. IObjectEvent objectEvent;
  258. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  259. {
  260. continue;
  261. }
  262. this.lateUpdates2.Enqueue(disposer);
  263. ILateUpdate iLateUpdate = objectEvent as ILateUpdate;
  264. if (iLateUpdate == null)
  265. {
  266. continue;
  267. }
  268. objectEvent.Set(disposer);
  269. try
  270. {
  271. iLateUpdate.LateUpdate();
  272. }
  273. catch (Exception e)
  274. {
  275. Log.Error(e.ToString());
  276. }
  277. }
  278. ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
  279. }
  280. }
  281. }