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- using System;
- using Model;
- namespace Hotfix
- {
- public static class Init
- {
- public static void Start()
- {
- try
- {
- Hotfix.Scene.ModelScene = Game.Scene;
- Hotfix.Scene.ModelScene.AddComponent<OpcodeTypeComponent>();
- Hotfix.Scene.ModelScene.AddComponent<Model.MessageDispatherComponent>();
- Hotfix.Scene.ModelScene.AddComponent<NetOuterComponent>();
- Hotfix.Scene.ModelScene.AddComponent<ResourcesComponent>();
- Hotfix.Scene.ModelScene.AddComponent<BehaviorTreeComponent>();
- Hotfix.Scene.AddComponent<UIComponent>();
- Hotfix.Scene.GetComponent<EventComponent>().Run(EventIdType.InitSceneStart);
- }
- catch (Exception e)
- {
- Log.Error(e.ToStr());
- }
- }
- public static void Update()
- {
- try
- {
- ObjectEvents.Instance.Update();
- }
- catch (Exception e)
- {
- Log.Error(e.ToStr());
- }
- }
- public static void LateUpdate()
- {
- try
- {
- ObjectEvents.Instance.LateUpdate();
- }
- catch (Exception e)
- {
- Log.Error(e.ToStr());
- }
- }
- public static void OnApplicationQuit()
- {
- ObjectEvents.Close();
- Hotfix.Close();
- }
- }
- }
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