Assembly-CSharp-Editor-firstpass.csproj 9.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <LangVersion>6</LangVersion>
  5. </PropertyGroup>
  6. <PropertyGroup>
  7. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  8. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  9. <ProductVersion>10.0.20506</ProductVersion>
  10. <SchemaVersion>2.0</SchemaVersion>
  11. <RootNamespace></RootNamespace>
  12. <ProjectGuid>{F534D6C4-3368-032B-289C-A943CC171719}</ProjectGuid>
  13. <OutputType>Library</OutputType>
  14. <AppDesignerFolder>Properties</AppDesignerFolder>
  15. <AssemblyName>Assembly-CSharp-Editor-firstpass</AssemblyName>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. <FileAlignment>512</FileAlignment>
  18. <BaseDirectory>Assets</BaseDirectory>
  19. </PropertyGroup>
  20. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  21. <DebugSymbols>true</DebugSymbols>
  22. <DebugType>full</DebugType>
  23. <Optimize>false</Optimize>
  24. <OutputPath>Temp\bin\Debug\</OutputPath>
  25. <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_VR;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;NET45</DefineConstants>
  26. <ErrorReport>prompt</ErrorReport>
  27. <WarningLevel>4</WarningLevel>
  28. <NoWarn>0169</NoWarn>
  29. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  30. </PropertyGroup>
  31. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  32. <DebugType>pdbonly</DebugType>
  33. <Optimize>true</Optimize>
  34. <OutputPath>Temp\bin\Release\</OutputPath>
  35. <ErrorReport>prompt</ErrorReport>
  36. <WarningLevel>4</WarningLevel>
  37. <NoWarn>0169</NoWarn>
  38. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  39. </PropertyGroup>
  40. <ItemGroup>
  41. <Reference Include="System" />
  42. <Reference Include="System.Xml" />
  43. <Reference Include="System.Core" />
  44. <Reference Include="System.Runtime.Serialization" />
  45. <Reference Include="System.Xml.Linq" />
  46. <Reference Include="UnityEngine">
  47. <HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll</HintPath>
  48. </Reference>
  49. <Reference Include="UnityEditor">
  50. <HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll</HintPath>
  51. </Reference>
  52. </ItemGroup>
  53. <ItemGroup>
  54. <Compile Include="Assets\Plugins\Editor\JetBrains\Unity3DRider.cs" />
  55. <None Include="Assets\Res\Config\BuffConfig.txt" />
  56. <None Include="Assets\Res\Config\UnitConfig.txt" />
  57. <Reference Include="UnityEngine.UI">
  58. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
  59. </Reference>
  60. <Reference Include="UnityEditor.UI">
  61. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
  62. </Reference>
  63. <Reference Include="UnityEngine.Networking">
  64. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
  65. </Reference>
  66. <Reference Include="UnityEditor.Networking">
  67. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
  68. </Reference>
  69. <Reference Include="UnityEditor.TestRunner">
  70. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
  71. </Reference>
  72. <Reference Include="UnityEngine.TestRunner">
  73. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
  74. </Reference>
  75. <Reference Include="nunit.framework">
  76. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
  77. </Reference>
  78. <Reference Include="UnityEngine.Analytics">
  79. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
  80. </Reference>
  81. <Reference Include="UnityEditor.Analytics">
  82. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll</HintPath>
  83. </Reference>
  84. <Reference Include="UnityEditor.Advertisements">
  85. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
  86. </Reference>
  87. <Reference Include="UnityEngine.Timeline">
  88. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
  89. </Reference>
  90. <Reference Include="UnityEditor.Timeline">
  91. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
  92. </Reference>
  93. <Reference Include="UnityEditor.TreeEditor">
  94. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
  95. </Reference>
  96. <Reference Include="UnityEditor.HoloLens">
  97. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
  98. </Reference>
  99. <Reference Include="UnityEngine.HoloLens">
  100. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
  101. </Reference>
  102. <Reference Include="UnityEditor.Purchasing">
  103. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityPurchasing/Editor/UnityEditor.Purchasing.dll</HintPath>
  104. </Reference>
  105. <Reference Include="UnityEditor.VR">
  106. <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
  107. </Reference>
  108. <Reference Include="UnityEditor.Graphs">
  109. <HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll</HintPath>
  110. </Reference>
  111. <Reference Include="UnityEditor.Android.Extensions">
  112. <HintPath>/Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
  113. </Reference>
  114. <Reference Include="UnityEditor.iOS.Extensions">
  115. <HintPath>/Applications/Unity/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
  116. </Reference>
  117. <Reference Include="UnityEditor.OSXStandalone.Extensions">
  118. <HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
  119. </Reference>
  120. <Reference Include="ICSharpCode.SharpZipLib">
  121. <HintPath>/Users/mac/Source/Egametang/Unity/Assets/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
  122. </Reference>
  123. <Reference Include="NPOI">
  124. <HintPath>/Users/mac/Source/Egametang/Unity/Assets/Plugins/Editor/npoi/NPOI.dll</HintPath>
  125. </Reference>
  126. <Reference Include="NPOI.OOXML">
  127. <HintPath>/Users/mac/Source/Egametang/Unity/Assets/Plugins/Editor/npoi/NPOI.OOXML.dll</HintPath>
  128. </Reference>
  129. <Reference Include="NPOI.OpenXml4Net">
  130. <HintPath>/Users/mac/Source/Egametang/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXml4Net.dll</HintPath>
  131. </Reference>
  132. <Reference Include="NPOI.OpenXmlFormats">
  133. <HintPath>/Users/mac/Source/Egametang/Unity/Assets/Plugins/Editor/npoi/NPOI.OpenXmlFormats.dll</HintPath>
  134. </Reference>
  135. </ItemGroup>
  136. <ItemGroup>
  137. <ProjectReference Include="Assembly-CSharp-firstpass.csproj">
  138. <Project>{2662B409-6332-1E56-D797-C9025C53BDD6}</Project>
  139. <Name>Assembly-CSharp-firstpass</Name>
  140. </ProjectReference>
  141. </ItemGroup>
  142. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  143. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  144. Other similar extension points exist, see Microsoft.Common.targets.
  145. <Target Name="BeforeBuild">
  146. </Target>
  147. <Target Name="AfterBuild">
  148. </Target>
  149. -->
  150. </Project>