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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace Model
- {
- [ObjectEvent]
- public class UIComponentEvent : ObjectEvent<UIComponent>, IAwake, ILoad
- {
- public void Awake()
- {
- this.Get().Awake();
- }
- public void Load()
- {
- this.Get().Load();
- }
- }
- /// <summary>
- /// 管理所有UI
- /// </summary>
- public class UIComponent: Component
- {
- private GameObject Root;
- private Dictionary<UIType, IUIFactory> UiTypes;
- private readonly Dictionary<UIType, UI> uis = new Dictionary<UIType, UI>();
- public override void Dispose()
- {
- if (Id == 0)
- {
- return;
- }
- base.Dispose();
- foreach (UIType type in uis.Keys.ToArray())
- {
- UI ui;
- if (!uis.TryGetValue(type, out ui))
- {
- continue;
- }
- uis.Remove(type);
- ui.Dispose();
- }
- }
- public void Awake()
- {
- this.Root = GameObject.Find("Global/UI/");
- this.Load();
- }
- public void Load()
- {
- UiTypes = new Dictionary<UIType, IUIFactory>();
-
- Type[] types = DllHelper.GetMonoTypes();
- foreach (Type type in types)
- {
- object[] attrs = type.GetCustomAttributes(typeof (UIFactoryAttribute), false);
- if (attrs.Length == 0)
- {
- continue;
- }
- UIFactoryAttribute attribute = attrs[0] as UIFactoryAttribute;
- if (UiTypes.ContainsKey((UIType)attribute.Type))
- {
- Log.Debug($"已经存在同类UI Factory: {attribute.Type}");
- throw new Exception($"已经存在同类UI Factory: {attribute.Type}");
- }
- object o = Activator.CreateInstance(type);
- IUIFactory factory = o as IUIFactory;
- if (factory == null)
- {
- Log.Error($"{o.GetType().FullName} 没有继承 IUIFactory");
- continue;
- }
- this.UiTypes.Add((UIType)attribute.Type, factory);
- }
- }
- public UI Create(UIType type)
- {
- try
- {
- UI ui = UiTypes[type].Create(this.GetEntity<Scene>(), type, Root);
- uis.Add(type, ui);
- // 设置canvas
- string cavasName = ui.GameObject.GetComponent<CanvasConfig>().CanvasName;
- ui.GameObject.transform.SetParent(this.Root.Get<GameObject>(cavasName).transform, false);
- return ui;
- }
- catch (Exception e)
- {
- throw new Exception($"{type} UI 错误: {e}");
- }
- }
- public void Add(UIType type, UI ui)
- {
- this.uis.Add(type, ui);
- }
- public void Remove(UIType type)
- {
- UI ui;
- if (!uis.TryGetValue(type, out ui))
- {
- return;
- }
- uis.Remove(type);
- ui.Dispose();
- }
- public void RemoveAll()
- {
- foreach (UIType type in this.uis.Keys.ToArray())
- {
- UI ui;
- if (!this.uis.TryGetValue(type, out ui))
- {
- continue;
- }
- this.uis.Remove(type);
- ui.Dispose();
- }
- }
- public UI Get(UIType type)
- {
- UI ui;
- this.uis.TryGetValue(type, out ui);
- return ui;
- }
- public List<UIType> GetUITypeList()
- {
- return new List<UIType>(this.uis.Keys);
- }
- }
- }
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