Game.cs 396 B

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  1. namespace Model
  2. {
  3. public static class Game
  4. {
  5. private static Scene scene;
  6. public static Scene Scene
  7. {
  8. get
  9. {
  10. if (scene != null)
  11. {
  12. return scene;
  13. }
  14. scene = new Scene();
  15. scene.AddComponent<EventComponent>();
  16. scene.AddComponent<TimerComponent>();
  17. return scene;
  18. }
  19. }
  20. public static void Close()
  21. {
  22. scene.Dispose();
  23. scene = null;
  24. }
  25. }
  26. }