Player.cs 207 B

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  1. namespace Model
  2. {
  3. public sealed class Player : Entity
  4. {
  5. public long UnitId { get; set; }
  6. public override void Dispose()
  7. {
  8. if (this.Id == 0)
  9. {
  10. return;
  11. }
  12. base.Dispose();
  13. }
  14. }
  15. }