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- namespace Model
- {
- public enum SceneType
- {
- Share,
- Game,
- Login,
- Lobby,
- Map,
- Launcher,
- Robot,
- BehaviorTreeScene,
- RobotClient,
- Realm
- }
-
- public sealed class Scene: Entity
- {
- public Scene Parent { get; set; }
- public string Name { get; set; }
- public Scene()
- {
- }
- public Scene(long id): base(id)
- {
- }
- public override void Dispose()
- {
- if (this.Id == 0)
- {
- return;
- }
- base.Dispose();
- }
- }
- }
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