Scene.cs 448 B

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  1. namespace Model
  2. {
  3. public enum SceneType
  4. {
  5. Share,
  6. Game,
  7. Login,
  8. Lobby,
  9. Map,
  10. Launcher,
  11. Robot,
  12. BehaviorTreeScene,
  13. RobotClient,
  14. Realm
  15. }
  16. public sealed class Scene: Entity
  17. {
  18. public Scene Parent { get; set; }
  19. public string Name { get; set; }
  20. public Scene()
  21. {
  22. }
  23. public Scene(long id): base(id)
  24. {
  25. }
  26. public override void Dispose()
  27. {
  28. if (this.Id == 0)
  29. {
  30. return;
  31. }
  32. base.Dispose();
  33. }
  34. }
  35. }