ResourcesHelper.cs 560 B

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  1. using System.Threading.Tasks;
  2. using UnityEngine;
  3. #if UNITY_EDITOR
  4. using UnityEditor;
  5. #endif
  6. namespace Model
  7. {
  8. public static class ResourcesHelper
  9. {
  10. public static string[] GetDependencies(string assetBundleName)
  11. {
  12. string[] dependencies = new string[0];
  13. if (!Define.IsAsync)
  14. {
  15. #if UNITY_EDITOR
  16. dependencies = AssetDatabase.GetAssetBundleDependencies(assetBundleName, true);
  17. #endif
  18. }
  19. else
  20. {
  21. dependencies = ResourcesComponent.AssetBundleManifestObject.GetAllDependencies(assetBundleName);
  22. }
  23. return dependencies;
  24. }
  25. }
  26. }