Assembly-CSharp-Hotfix.csproj 5.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{40533600-4E69-4F7D-A924-E1A3B4127255}</ProjectGuid>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>Hotfix</RootNamespace>
  11. <AssemblyName>Hotfix</AssemblyName>
  12. <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. <TargetFrameworkProfile>
  15. </TargetFrameworkProfile>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>..\Temp\UnityVS_bin\Debug\</OutputPath>
  22. <DefineConstants>TRACE;DEBUG</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. <Prefer32Bit>false</Prefer32Bit>
  26. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  27. </PropertyGroup>
  28. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  29. <DebugType>pdbonly</DebugType>
  30. <Optimize>false</Optimize>
  31. <OutputPath>bin\Release\</OutputPath>
  32. <DefineConstants>TRACE</DefineConstants>
  33. <ErrorReport>prompt</ErrorReport>
  34. <WarningLevel>4</WarningLevel>
  35. <Prefer32Bit>false</Prefer32Bit>
  36. </PropertyGroup>
  37. <ItemGroup>
  38. <Reference Include="System" />
  39. <Reference Include="System.Core" />
  40. <Reference Include="System.Threading, Version=1.0.2856.102, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
  41. <SpecificVersion>False</SpecificVersion>
  42. <HintPath>..\Assets\CSharp vNext Support\AsyncTools\Plugins\System.Threading.dll</HintPath>
  43. </Reference>
  44. <Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
  45. <HintPath>..\..\..\..\..\..\Applications\Unity\Unity.app\Contents\Managed\UnityEngine.dll</HintPath>
  46. </Reference>
  47. <Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
  48. <HintPath>..\..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll</HintPath>
  49. </Reference>
  50. </ItemGroup>
  51. <ItemGroup>
  52. <Compile Include="Base\Event\IEvent.cs" />
  53. <Compile Include="Base\Helper\ArrayHelper.cs" />
  54. <Compile Include="Base\Helper\AssetBundleHelper.cs" />
  55. <Compile Include="Base\Helper\ExceptionHelper.cs" />
  56. <Compile Include="Base\Message\AMHandler.cs" />
  57. <Compile Include="Base\Message\IMHandler.cs" />
  58. <Compile Include="Base\Object\Component.cs" />
  59. <Compile Include="Base\Object\ComponentDB.cs" />
  60. <Compile Include="Base\Object\ComponentFactory.cs" />
  61. <Compile Include="Base\Object\Disposer.cs" />
  62. <Compile Include="Base\Object\Entity.cs" />
  63. <Compile Include="Base\Object\EntityFactory.cs" />
  64. <Compile Include="Base\Object\EntityType.cs" />
  65. <Compile Include="Base\Object\IAwake.cs" />
  66. <Compile Include="Base\Object\ILateUpdate.cs" />
  67. <Compile Include="Base\Object\ILoad.cs" />
  68. <Compile Include="Base\Object\IUpdate.cs" />
  69. <Compile Include="Base\Object\Object.cs" />
  70. <Compile Include="Base\Object\ObjectEvents.cs" />
  71. <Compile Include="Base\Object\ObjectPool.cs" />
  72. <Compile Include="Base\Other\IUIFactory.cs" />
  73. <Compile Include="Component\UIComponent.cs" />
  74. <Compile Include="Entity\Hotfix.cs" />
  75. <Compile Include="Entity\Scene.cs" />
  76. <Compile Include="Entity\UI.cs" />
  77. <Compile Include="Init.cs" />
  78. <Compile Include="Properties\AssemblyInfo.cs" />
  79. <Compile Include="UI\UILobby\Component\UILobbyComponent.cs" />
  80. <Compile Include="UI\UILobby\Factory\UILobbyFactory.cs" />
  81. <Compile Include="UI\UILogin\Component\UILoginComponent.cs" />
  82. <Compile Include="UI\UILogin\Event\InitSceneStart_CreateLoginUI.cs" />
  83. <Compile Include="UI\UILogin\Factory\UILoginFactory.cs" />
  84. </ItemGroup>
  85. <ItemGroup>
  86. <ProjectReference Include="..\Assembly-CSharp-firstpass.csproj">
  87. <Project>{2662b409-6332-1e56-d797-c9025c53bdd6}</Project>
  88. <Name>Assembly-CSharp-firstpass</Name>
  89. </ProjectReference>
  90. <ProjectReference Include="..\Assembly-CSharp.csproj">
  91. <Project>{cd8c9303-404b-fb8d-6b9b-21988d5cac0a}</Project>
  92. <Name>Assembly-CSharp</Name>
  93. </ProjectReference>
  94. </ItemGroup>
  95. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  96. <PropertyGroup>
  97. </PropertyGroup>
  98. <Target Name="BeforeBuild">
  99. </Target>
  100. <Target Name="AfterBuild">
  101. <Copy SourceFiles="$(OutDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)/../Assets/Res/Code/$(TargetName).dll.bytes" />
  102. <Copy SourceFiles="$(OutDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)/../Assets/Res/Code/$(TargetName).mdb.bytes" />
  103. </Target>
  104. </Project>