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- namespace ET
- {
- // 可以用来管理多个客户端场景,比如大世界会加载多块场景
- [ComponentOf(typeof(Scene))]
- public class CurrentScenesComponent: Entity, IAwake
- {
- private EntityRef<Scene> scene;
- public Scene Scene
- {
- get
- {
- return this.scene;
- }
- set
- {
- this.scene = value;
- }
- }
- }
- }
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